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Card Games That Are As Solid As Armour

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Woon Deadn View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Woon Deadn Quote  Post ReplyReply Direct Link To This Post Posted: May 19 2020 at 11:08
My personal game - a draft, alpha version. Tongue

Knots 
Rules. 
Strictly for two players. 

Deck of 54 cards (13*4=52 cards plus Red joker and Black joker) is used. 

A game consists of a number of rounds (maximum - 8). 

The goal of the game is to reach the score of 1,000 points for one of the players. Once it is done, the game ends immediately. 

Every player is given 27 cards at the very beginning of the round. Therefore, every player knows exactly what cards the opponent has. So, there's no real special need to hide them somehow. 

The round consists of a number of turns - normally, 25 (unless, the game ends earlier in the last round). 

The player that starts the turn is called a goer. The one that puts a card in response to a goer, is called a beater. 

The player that has Red Joker, starts first, go first. 

There's no such concept as winning a trick, winning a turn. Simply, the player, or often both of them, gets some portion from the total of 10 points for each turn played. 

Discarding is made before the turns stage, at the beginning of the game. Every player puts all of his jokers on the table, the opponent must throw one card (not a joker!) for each of the opponent's jokers in response. 

All jokers must be put away at this stage. It means, after discarding, every player will have 25 cards. 
Then the trick taking, the turns begin. 

There are no trumps in the game. Ace is a senior card for each suit. 

The trick taking (I prefer to say in a more untricky manner, the turns playing go) works like this: 
If the beater puts the card of the same suit and greater in value than the goer's card: Beater gets 10 points, Goer - 0 points.
If the card is of the same color of the suit and greater in value: Beater gets 6, Goer gets 4 points. 
Other color of the suit, greater value: Beater - 5, Goer - 5. 
---
Equal value, the same color: Beater - 3, Goer - 7. 
Equal value, other color: Beater - 2, Goer - 8. 
---
Less in value, the same suit: Beater - 1, Goer - 9. 
Less in value, other suits: Beater - 0, Goer - 10. 

In short: 




The scoring always begins with the beater, so there're no draws even in theory. 

To make things more rational and foolproofy, the balls are added . 
At every turn, the played card of greater value (2 through 10 as they are, Jack - 11, Queen - 12, King - 13, Ace -14) gives to its (former) owner the ball score, which is the difference of values between two played cards. 

For example, if one player puts 4 of spades and the other responds with jack of hearts - both get 5 points and the latter one gets 11-4=7 balls. 

The winner gain is calculated thus: (twice the points of the loser) plus (five times the balls of the winner) minus (thrice the sum of the values of the cards of both players that remained unplayed in the last round). 

Then, speaking of (the) bridge... 
Four 54-card decks are used for the game. The first one after being shuffled, is used for the first round, the second one after being shuffled, is used for the second round. Then, the cards given to the players in the first round, are mirrored in the third one (that is, the second player gets the cards given to the first player in the first round, the first player gets the cards of the second player). The cards given to the players in the second round are mirrored in the fourth one. The same with next four rounds and next two decks. 

Ehm... there are no absolutely-just games in the whole universe. There's always a moment of psychology, nervousness. People get tired, and certainly they are more tired in the third round than in the first one. 
But still, I feel my game's weird but it may actually work. It definitely requires a lot of time and thinking and patience. My view was the one of the guys in their chairs in the evening slowly smoking Cafe Creme (at least) and slowly sipping De Kuyper Triple Sec (at least). 
I have an idea of writing a computer program that plays it all versus a user, and versus itself. 

Well, what are your opinions on this? Too sophisticated, too long, too boring, too nerdy, too silly? Or too great to be true? (well, that's my opinionLOL). It's really interesting to me. 

P.S.: Sure, my English is rather poor and bad. I'm really sorry. 


Edited by Woon Deadn - May 19 2020 at 18:10
Favourite Band: Gentle Giant
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Favourite Computer Game: Tiny Toon - Buster's Hidden Treasure (Sega Mega Drive/Genesis)
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Lewian View Drop Down
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Lewian Quote  Post ReplyReply Direct Link To This Post Posted: May 19 2020 at 11:34
Well, personally I'm not that great on games where everybody has all information, and neither I am on 2 persons games. I like the more complex interaction between more than two players. But that's just personal taste, it doesn't mean your game is bad.

The points system is complex enough that I don't see immediately how this has to be played successfully, but the danger here is that someone with reasonable analytic ability could figure out pretty quickly what to do in every situation, and then there are no interesting decisions left. This may or may not be so, personally I'd need to play a few rounds to see how it plays out, but I won't, because as I said before it's not the general kind of game that excites me.

Players have quite a bit to do jotting down points, relative to the actual gameplay.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Woon Deadn Quote  Post ReplyReply Direct Link To This Post Posted: May 19 2020 at 12:07
Originally posted by Lewian Lewian wrote:

Well, personally I'm not that great on games where everybody has all information, and neither I am on 2 persons games. I like the more complex interaction between more than two players. But that's just personal taste, it doesn't mean your game is bad.

The points system is complex enough that I don't see immediately how this has to be played successfully, but the danger here is that someone with reasonable analytic ability could figure out pretty quickly what to do in every situation, and then there are no interesting decisions left. This may or may not be so, personally I'd need to play a few rounds to see how it plays out, but I won't, because as I said before it's not the general kind of game that excites me.

Players have quite a bit to do jotting down points, relative to the actual gameplay.

I have never played it myself either, in whichever form, as of now LOL. The idea of distinguishing the senior cards of other suits, the colors of the suits et al came to me directly in the process of playing piquet versus my smartphone. There, only 32 cards are used, 7 thru Ace, no trumps, and cards should be beaten by the senior card of the same suit, no other way to beat the card. It means, with Aces and Kings and Queens of the wrong suit the player loses everything, and it looks a bit irrational at times. 

Anyway, I think I'll finally make some sort of a computer program. And it will decide and solve the topic for me. 

Thank you for the response! 


Edited by Woon Deadn - May 19 2020 at 12:12
Favourite Band: Gentle Giant
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Favourite Horror Writer: Jean Ray
Favourite Computer Game: Tiny Toon - Buster's Hidden Treasure (Sega Mega Drive/Genesis)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Woon Deadn Quote  Post ReplyReply Direct Link To This Post Posted: October 25 2020 at 09:53
I rather don't respect the very idea of gentleman's behavior and partners' conventions in the card games (as well as anywhere else). I prefer the armored, bullet-proof foundations of it all, you know. Reading the rules of the known card games I always feel weird and wild when I see that the player MUST follow the suit, for example. What if he's a martial arts master of poor moral values? What if he's a heavyweight champion in boxing and you are not? What if it's an occasional game and you'll never meet again? What if he is simply a cheater by his nature, and the cards are already dealt and you are in the process? Yes, the partner and the opponents MUST look and check. Two musts are two much, then. It's just about fear, then? 

I am not an expert in bridge and sure I may miss something, but I don't see how the partners' talking to each other to find out the other's cards may look... nice. It's kinda about cheating the opponents even when officially it isn't. 

My view is that the perfect creation in the niche of the playing card games must be perfectly open, no hidden information, every player cares only for his/her own cards, everybody stands for him/herself. No kitty. 

That is my idea. Certainly, the player that has better and faster access to the better and faster computer has more chances to win. Well, yes. 

Favourite Band: Gentle Giant
Favourite Writer: Robert Sheckley
Favourite Horror Writer: Jean Ray
Favourite Computer Game: Tiny Toon - Buster's Hidden Treasure (Sega Mega Drive/Genesis)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Woon Deadn Quote  Post ReplyReply Direct Link To This Post Posted: January 29 2021 at 08:53
Again and again reading and listening and watching on the Net how extragreat the card game of bridge is. Chinese Communists, multibillionaires, Indian IT workers, world famous chessmasters, former players of any other card games... Honestly, I always feel careful and suspicious when so much euphoria is coming in. Like, there's a euphoria about Led Zeppelin, not so about Gentle Giant. Less so about Yezda Urfa. 

I patiently googled over and over again trying to find  at least one page on the cons of bridge. No cons, it seems! That's stupid, after all! We're living in a material world, it's not perfect. No perfect game, at all. Everything is flawed. 

To me, there're such aspects as: 

- no possibility to revert the seniority of the cards (as in bid whist the game); 

- no possibility to play for the least number of tricks taken to win, no misere or the sort that is (Russian game preferans comes to my mind first in this respect); 

- in case of four pass'es the aforementioned preferans turns to playing misere-alike trick-taking; 

- the very idea of legally cheating the opponents concerning your and the partner's cards... sounds not that fine for me... 

I tried to play bridge here and there, but I always feel its artificial greatness, so to say. Well, yes, solid tournaments offer objective ranking - but that's not about the greatness of this certain game, that's about conducting the tournaments. That's my personal impression, after all. 
Favourite Band: Gentle Giant
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Favourite Horror Writer: Jean Ray
Favourite Computer Game: Tiny Toon - Buster's Hidden Treasure (Sega Mega Drive/Genesis)
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Post Options Post Options   Thanks (1) Thanks(1)   Quote JD Quote  Post ReplyReply Direct Link To This Post Posted: January 29 2021 at 10:53
Strip Poker !

What I like about the game?
People get naked ! Thumbs Up

What I hate about the game?
My buddies have stopped coming over for card night. Cry

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Woon Deadn Quote  Post ReplyReply Direct Link To This Post Posted: January 29 2021 at 12:02
LOL  LOL

I mean, really, creating material idols is such a stupid idea. Everytime I read or hear something about bridge it's ecstatic speeches of how supreme it is. It almost makes me believe in illuminati and reptiloids  'cause such enormous enthusiasm just looks abnormal. Yes, the game is pretty intriguing - because you have to guess what cards the other three players have. And you - let's face it like men - have to try to cheat the two opponents by making them feel like you have said to your partner about your cards less than you've actually done. I have no doubt that people adore to fool one another. 

Yes, there are tons of analytic books on bridge, mainly they consist of the description of ways you may use to cheat the opponents during bidding. Again, the same conventions may be installed in any other gameplay of any other multiplayer game. It is not the core of the game itself, it is a trailer if you will. 


Edited by Woon Deadn - January 30 2021 at 16:35
Favourite Band: Gentle Giant
Favourite Writer: Robert Sheckley
Favourite Horror Writer: Jean Ray
Favourite Computer Game: Tiny Toon - Buster's Hidden Treasure (Sega Mega Drive/Genesis)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote JD Quote  Post ReplyReply Direct Link To This Post Posted: January 29 2021 at 16:30
Cards Against Humanity
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