Following the success of the 10 PROGROCK COMMMANDMENTS thread, I decided to create this one. However, I didn't invent those commandments. Mr. Fripp did. Here they are :
1-Any existing solution to a problem is the wrong one : absolutum, obsoletum
2-If you have an idea, don't play it!
3-When a change in music needs emphasis, don't play it ; the change in the music is emphasis enough.
4-Don't phrase with any other members of the band unless it's in the part.
5-Phrasing in the part should include no more than 2 people.
6-If the tension in the music needs emphasisizing, don't ; The tension is there because of what you are playing, not what you're about to play.
7-If you add to change your part to build tension, don't add - leave out.
8-The maximum tension you can add is by stopping completely.
9-If there is space for a fill,which is demanded by the music, don't play it ; there are other people who would like to use the opportunity.
10-If the part you're playing is boring, stop listening with your head.
11-If this still bores you, listen to the interaction between all the parts.
12-If this still bores you, stop playing and wait until you are no longer bored.
13-Do not be dramatic.
14-Do not be afraid to repeat yourself.
15-Do not be afraid to take your time.
Shorter list:
1-Repeat yourself
2-Take your time
3-Leave room
4-Listen to everyone else
5-Develop a new set of cliches
6-Develop a new vocabulary of drum sounds
7-Listen to the sound of what you play
That's it! So what do you proggers think about that? I think it's funny and true in some cases.
Edited by Bern - May 31 2006 at 19:40