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Luna View Drop Down
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Direct Link To This Post Posted: August 18 2014 at 08:28
Originally posted by PrognosticMind PrognosticMind wrote:

Dragon's Maze is on its way out, correct? So that means it's not "legal" outside of casual play? That's where I still get confused; Standard is what, only this year's cards/cards that were previously printed, but part of the M15 series? Casual = any and all cards, correct?
Yes, when Khans comes, RTR, Gatecrash, Dragon's Maze, and M14 will rotate out. This happens because Standard will have a 2nd block in it, and it can only hold 2 blocks and a core set. Casual is basically whatever you want to play unless you have house rules.
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Direct Link To This Post Posted: August 18 2014 at 08:31
Originally posted by Luna Luna wrote:

Originally posted by PrognosticMind PrognosticMind wrote:

Dragon's Maze is on its way out, correct? So that means it's not "legal" outside of casual play? That's where I still get confused; Standard is what, only this year's cards/cards that were previously printed, but part of the M15 series? Casual = any and all cards, correct?
Yes, when Khans comes, RTR, Gatecrash, Dragon's Maze, and M14 will rotate out. This happens because Standard will have a 2nd block in it, and it can only hold 2 blocks and a core set. Casual is basically whatever you want to play unless you have house rules.

That makes total sense, and that's what I assumed. Now, when we say "rotate out" -beyond casual play, of course - is that just for tournament play and/or FNM? That's where I'm still a bit confused. Is FNM usually casual or house rules or something to that effect?
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Direct Link To This Post Posted: August 18 2014 at 12:46
Originally posted by PrognosticMind PrognosticMind wrote:

Originally posted by Luna Luna wrote:

Originally posted by PrognosticMind PrognosticMind wrote:

Dragon's Maze is on its way out, correct? So that means it's not "legal" outside of casual play? That's where I still get confused; Standard is what, only this year's cards/cards that were previously printed, but part of the M15 series? Casual = any and all cards, correct?
Yes, when Khans comes, RTR, Gatecrash, Dragon's Maze, and M14 will rotate out. This happens because Standard will have a 2nd block in it, and it can only hold 2 blocks and a core set. Casual is basically whatever you want to play unless you have house rules.

That makes total sense, and that's what I assumed. Now, when we say "rotate out" -beyond casual play, of course - is that just for tournament play and/or FNM? That's where I'm still a bit confused. Is FNM usually casual or house rules or something to that effect?
FNM is casual, but sanctioned by WotC meaning that all decks must have legal cards for the format being played. If you're a noob and accidentally put a wrong card in it's no big deal, but it's helpful to play by the rules.
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Direct Link To This Post Posted: August 18 2014 at 12:50
You'll be put in the guillotine. 
Crushed like a rose in the riverflow.
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Direct Link To This Post Posted: August 18 2014 at 12:59
^LOL

That's why I made sure my blue deck was mostly, if not all, M15 cards.

Thank you for providing that info, Luna!
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Direct Link To This Post Posted: August 19 2014 at 07:29
Man, my girlfriend's red/black deck is almost unstoppable!

I need some more heavy-hitting creatures in my deck. I do fine with cancelling out her ridiculous sorcery spells, and sending her front line back into her library, but it's like the entire time I'm just keeping her back without really getting a chance to attack too often. I have won several games with that strategy, then unloading once her front line is down for the win. Flying creatures with 4-5 damage  usually do it, but I need to have plenty of counters in my hand to ward off the sorcery bullsh*t lmao.

I'm thinking of combining the best of my blue and green decks, but I need that balance of powerful with the ability to cancel her from "Flesh to Dust"-ing my big guys. Any tips, friends?

I also assume that playing against other people is what brings the variety out of each deck, and that's also something I haven't had the chance to do yet. I figure if I can overcome that deck, I can pretty much handle anything lol.
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Direct Link To This Post Posted: August 19 2014 at 08:26
On your blue deck you could have some Mind Control cards to play with your opponent creatures (I won a game yesterday because of that one Wink), or Clone or Claustrophobia
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Direct Link To This Post Posted: August 19 2014 at 08:28
Cyclonic Rift :3
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Direct Link To This Post Posted: August 19 2014 at 08:39
Originally posted by Luna Luna wrote:

Cyclonic Rift :3

Dis.

I run two in my Simic. 
Crushed like a rose in the riverflow.
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Direct Link To This Post Posted: August 19 2014 at 08:46
Cyclonic Rift looks like a SICK card. I've got a Claustrophobia or two in my box somewhere - though not presently in my deck. Mind Control looks super brutal as well; thanks guys!
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Direct Link To This Post Posted: August 19 2014 at 09:02
Originally posted by Luna Luna wrote:

Cyclonic Rift :3

That's what I call a table cleaner LOL
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Direct Link To This Post Posted: August 19 2014 at 09:18
Stormtide Leviathan definitely won a game for me LOL.

Flanked from the air via two Prognostic Sphinxes with flying and hexproof.
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Direct Link To This Post Posted: August 19 2014 at 14:19
Nice. Now idk if u can do this yet or have been, but the smartest way to build your mana curve is to have multiple copies of the same creatures. Playset (4) of a card is the best way in most cases to have a certain card. Big drops like Stormtide def shouldnt have four in a deck but maybe 2-3 depending on other game-enders you have. 
Crushed like a rose in the riverflow.
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Direct Link To This Post Posted: August 19 2014 at 15:05
I prefer having a card of each to having four unless it's important for the core strategy.
I know it's not the best way to build a good deck, but I like to play something different every game, so it doesn't become boring. Smile
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Direct Link To This Post Posted: August 19 2014 at 17:54
I understand completely - that's how i build some of my decks - more based around 2-3s instead of playsets. 

This is the thinking though: If you have an amazing card 4 time sin the deck you'll have a higher chance of drawing it and utilizing it's strengths in combos and general play compared to having many single cards that might not fit the situation theyre used for all the time. My decks are typically built around a concise theme with the cards built around it with some variety on executing that strategy.   

That's why x4 of some cards is better than x1/x2 of tons of cards. 


Edited by Horizons - August 19 2014 at 17:55
Crushed like a rose in the riverflow.
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Direct Link To This Post Posted: August 19 2014 at 20:33
Originally posted by Horizons Horizons wrote:

I understand completely - that's how i build some of my decks - more based around 2-3s instead of playsets. 

This is the thinking though: If you have an amazing card 4 time sin the deck you'll have a higher chance of drawing it and utilizing it's strengths in combos and general play compared to having many single cards that might not fit the situation theyre used for all the time. My decks are typically built around a concise theme with the cards built around it with some variety on executing that strategy.   

That's why x4 of some cards is better than x1/x2 of tons of cards. 

I'm starting to truly understand the value of building decks around a few different combos using cards whose value is maximized for the mana it costs to cast/use them. Mana ramping is officially where it's at.

I'm going to post my new green/blue deck shortly Smile.


Edited by PrognosticMind - August 19 2014 at 20:34
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Direct Link To This Post Posted: August 20 2014 at 06:54
So here's my latest green/blue deck: elves to ramp mana, creatures with multiply and deathtouch, and big guys to trample and maximize damage with, all while balancing with some blue counters to negate and cancel an opponent's attempt to rid the field of any heavy-hitters/waste their mana:

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Direct Link To This Post Posted: August 20 2014 at 08:43
Equip your Sedge Scorpion or Hornet Queen with some artifact that has first/double strike. It's super effective Wink


Edited by Meltdowner - August 20 2014 at 08:44
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Direct Link To This Post Posted: August 20 2014 at 09:06
Originally posted by Meltdowner Meltdowner wrote:

Equip your Sedge Scorpion or Hornet Queen with some artifact that has first/double strike. It's super effective Wink

Hornet Queen with double strike would be brutal.

I ordered a few Overrun cards. Now THAT'S where this deck is going to get insane Wink.
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Direct Link To This Post Posted: August 20 2014 at 10:25
I prefer Overwhelming Stampede to Overrun
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